Apparently I've graduated from iOS device hand modeling to Android device hand modeling!
The eDrawings for Android application was just launched in the Google Play app store today and yours truly was once again the hand model for showcasing the application on a Nexus 7 Android tablet. The app will work on various Android device sizes running Android 4.0+.
Maybe there's an alternative career here after all.... ;)
Work and musings of an interaction designer, reaching the milestone of no longer being able to check 20-29.
Showing posts with label mobile devices. Show all posts
Showing posts with label mobile devices. Show all posts
Monday, August 12, 2013
Wednesday, February 13, 2013
More Hand Modeling (and a New eDrawings iPad / iPhone App)
eDrawings iPad & iPhone apps (both Pro and Standard) has launched with a new feature - Augmented Reality!
Yours truly is not only a hand model for the app description page this time around, I actually had something to do with designing the Augmented Reality (AR) feature, including the user interface for scaling, locking the viewport, and gestures for manipulating the model like lifting the model off the table.
What is Augmented Reality, you might ask. Here's the wikipedia definition: Augmented reality(AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
It's a new world of 3D model manipulation on smart mobile devices in virtual space.
That's right - SolidWorks has launched this new feature on the existing eDrawings iPhone and iPad apps, so if you have already bought the apps, get the update and the feature will automatically appear. If you haven't bought it... well... what are you waiting for? =P
Friday, August 31, 2012
Hand Model
It's not every day I get to say my hands are being seen by thousands of strangers in the iTunes app store. But that's what I get to say today! The eDrawings Pro iPad App launched and my hands were used for the shot holding the iPad and app. Maybe I have potential as a hand model if this user experience thing doesn't pan out. :-)
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